Feministik Chastotaning E3 Jinsi tarqalishi soxta ma'lumotlar bilan to'ldirilgan

Feministik Chastotani E3 2018 Ayollar statistikasi

Anita Sarkesianning Feministik chastotasi E3 2018-ning jinsini buzib tashladi, erkak yoki ayol yoki boshqa odam bo'lmagan jonzotlarning qancha xil oynanabileceğini ko'rsatdi. Shuningdek, jangovarlikka tayanmasdan zo'ravonliksiz nizoni hal qilish yoki o'yinni rivojlantirish uchun qancha o'yin ruxsat berilganligini aytib berishga urindi. Ma'lumotlar nashr etildi Iyun 14th, 2018 Kerolin Petit va Anita Sarkeysyanlar tomonidan.

118 o'yinlari jami E3 davrida taqdim etilgan ma'lumotlardan kelib chiqqan holda, bu o'yinlardan 29 ularning erkaklariga xos bo'lgan va 8 o'yinlarida ayollarning etakchi o'rin olgan.

Bu erda metodologiyani ishlab chiqishda, elektron san'at, Microsoft, Square Enix, Ubisoft, Sony, Bethesda kabi matbuot anjumanlarida qayd etilgan har bir o'yinga asoslangan. PC Gaming Shou va Nintendo Direct tadbirlari. Ular bundan mustasno [elektron pochta bilan himoyalangan]Xbox har qanday sabab bilan montajlar.

Bu erda narsalar yolg'on bo'lib qoladi: o'yin davomida ko'plab o'yinlar namoyish etildi [elektron pochta bilan himoyalangan] montaj shuningdek, E3 ko'rgazma zali bo'ylab namoyish etildi. Masalan, Sable Ushbu dastur davomida ishtirok etgan [elektron pochta bilan himoyalangan] montaj, kompyuter o'yinlari ko'rsatish vaqtida ishlab chiquvchilar tomonidan ta'kidlanganidek oynanabilen bir ayol belgiga ega.

Xo'sh, bu o'yin ro'yxatga kiritilganmi? Yoki biron bir sabab bor [elektron pochta bilan himoyalangan] game wasn’t included?

It’s disingenuous to say that there weren’t as many games on display featuring female protagonists as male protagonists if only certain games were being counted.

Bundan tashqari, ular Nintendo to'g'ridan-to'g'ri voqealarni hisoblashadi - bu faqat Treehouse jonli segmentlarida ko'rsatiladigan o'yinlarni o'z ichiga olganmi yoki faqatgina Nintendo Direct paytida ajoyib o'yinlarni o'z ichiga olgan o'yinlar kiritilganmi?

Shunga qaramay, metodologiya aniq belgilanmagan va qanday toifalar bo'yicha hisoblangan o'yinlar ro'yxatiga kiritilmagan.

Nevertheless, the article goes on to state…

“[…] the percentage of games shown at E3 that focus on women has hovered around the 7-9% range for the past few years, and this year shows no improvement, with 9 games, or roughly 8% of games shown, featuring female protagonists. (We counted games such as Gears of War 5 here, which may allow players to sometimes take the role of supporting male characters, so long as they clearly focus on a female character as the primary protagonist.) By contrast, just over three times as many featured games, 29 in all or roughly 24%, focus on male heroes or solely have male playable avatars or characters.”

They don’t list these 29 games so we have no idea what “focus on male heroes” really means.Is this including games that mostly showed males even when you can play as females, such as Rapture rad etadi? Yoki erkaklar ustidagi sport o'yinlari haqida nima deyish mumkin? Ular ham hisoblanadimi?

SJW kabi veb-saytlar pasta Magazine va poligon ran with the angle that this is somehow terrible for the industry and there wasn’t enough representation during this year’s E3, all while doing zero diligence to at least dig into the numbers.

Gaming pundit Liana Kerzner did some of the math and pointed out that even going by Feminist Frequnecy’s stats, games presented at E3 still offered more choice and diversity than the film industry.

However, Feminist Frequency’s staff isn’t concerned with choice, it’s about inculcation.

In the article they write that it’s about “normalizing” views…

"Agar o'yin (masalan, 2017 ning Horizon Zero Dawn yoki yaqinlashib kelayotgan The Last of Us 2 singari) to'siqlangan ayol bosh rolini o'ynasa, u dunyoga kirgan har bir futbolchi ularni Aloy yoki Elli linzalari orqali, yoki ayol qahramoni bo'lishi mumkin. Ushbu o'yinlar erkak futbolchilar o'zlarini loyihalashi va ayollar boshi bilan tanib olishlari kerak bo'lgan tushunchani normallashtirish uchun ishlaydi, xuddi ayol futbolchilar har doim o'zimizni o'zimizga namoyish qilib,

Bu butun uy-joy ayollarga qaraganda ko'proq erkaklar o'yinlarini o'ynaydi va ayollarning erkaklarnikidan ko'ra mobil o'yin o'ynashini hisobga olmaydi. Bir nechta tadqiqotlar bor gender demografiyasini buzib tashlash va sotib olish tendentsiyalari erkaklar engil iste'molchi bazasini tashkil etishi, hatto Nintendo mahsulotlari bilan.

Maxsus marketing tadqiqotida DeltaDNA Square Enix, Bandai Namco, Take-Two Interactive, Bethesda, Sega va Wargaming (bir nechta nomlar uchun) tomonidan e'lon qilingan o'yinlarni o'z ichiga olgan 9 million ro'yxatdan o'tgan o'yinchidan tashkil topgan, faqat 25% urg'ochi qizlar aksiyalar o'yinlariga qiziqish bildirgan va faqat 10% birinchi shaxsning otishmalarida.


Essentially, most of the games on display at E3 are aimed at the hardcore gaming demographic – these are the people who tune into the streams, who pre-order the products (even when they shouldn’t), and who buy the day-one editions of games for $10 more than the MSRP. Even with the hardcore market swaying male, even by Sarkeesian’s own chart, there were KO'PROQ gender jihatidan betaraf bo'lgan o'yinlar.

The funny thing about it is that even going by Feminist Frequency’s stats, more than 50% of games at E3 were gender neutral, and yet that still wasn’t enough. Instead the organization is basically advocating for and targeting games aimed at the mostly male, mostly hardcore market by introducing even more female-only roles in order to subvert the demographic and cater toward a phantom audience that doesn’t actually exist. We’ve already seen how catering towards that phantom audience has caused games such as Lawbreakers, Battleborn, Vaqti agentlari va Isnod: tashqaridan O'lim sotish uchun tankga.

(Axborot uchi Lyle uchun rahmat)