Zamonaviy Bo'ri, Yangi Nashriyot Crunchda "Nol Bardoshlik" ni talab qiladi

U erda: vaqt okeanlari

Modern Wolf - bu "axloqiy" nashriyot amaliyotini va xiralashgan madaniyatni tarqatib yuborishni va'da qilgan yangi mustaqil noshir. Ushbu xavfli da'volarning barchasi qog'ozda yaxshi ko'rinadi, ammo biznesni ushbu tamoyillarga asoslanib boshqarish boshqa narsa.

GamesIndustry.biz Splash Damage kompaniyasining marketing va biznesni rivojlantirish bo'yicha sobiq direktori Fernando Rizzo va Splash Damage kompaniyasining sobiq ijodiy direktori Andreas Gshvari tegishli ravishda Londonda joylashgan Modern Wolf kompaniyasining bosh direktori va CCO lavozimlarini egallashgan.

According to the article, the company declared in a press statement…

“From zero tolerance on crunch, to an acute sensitivity to mental health wellbeing, this means taking an active role in holding itself and its development partners to the highest standards possible,”

These platitudes come from the media’s negative circulation of stories about crunch time in the mainstream gaming space. Many activists posing as journalists have been pushing for o'yin sanoatini birlashtirish siqilish va boshqa sohalar uchun nomuvofiq deb hisoblagan amaliyotlarni kamaytirish maqsadida.

Nashriyot endigina boshlanmoqda, shuning uchun ularning portfellari hozircha etarlicha ovqatlanmayapti, ammo ular allaqachon beshta studiyalarga egalar, ular orasida indoneziyalik Toge Productions ham bor. Nekronator: O'lik noto'g'ri.

They’ve also signed on Bottle Games, who is currently developing Ostronavtlarbilan ishlaydigan Cinder Cone Studios bilan bir qatorda Skelet ekipaji. The other two games they’re helping publish includes Mi-Clos Studio’s U erda: Vaqt okeani and LRDG’s Rogue davlat: inqilob.

Most of these games are a long ways off from release, with release windows hovering between the 2020 and 2021 bracket. So we won’t know for sure how well Modern Wolf will be able to hold up in today’s market until a year or two from now.

While they’re currently claiming that they’re avoiding crunch culture and trying to be ethical about their publishing, we’ll see how well that ethos holds up when a game falls short and they need to fill in the dockets during a quarter where revenue is looking a little thin. It’s easy to have high and mighty principles when times are good, but will they hold up during the bad?

(Rob Far uchun yangiliklar uchun rahmat)