Xbox Head loyihasi Skarlett VR-ga e'tibor qaratilmaganligini aytadi, chunki hech kim VR so'ramaydi

Aftidan Fil Spenser va ekipaj o'yinchilarning e'tiborini yashil brendga qaratishi mumkin bo'lgan narsalarga e'tibor qaratishga harakat qilmoqda. Biroq, Spenser juda ko'p narsalarni aytadi, shuning uchun ham u erda. Ammo, bu holda, u hech kim VR-ni chindan ham xohlamaydi va shuning uchun Project Scarlett o'yinchilarni jalb qilish uchun boshqa jihatlarga e'tibor qaratadi.

paytda Xbox Jamoa ko'proq narsani xohlaydi Yapon va Osiyo kelgusi Project Scarlett-dagi birinchi va uchinchi o'yinlar, ular ham xohlashadi ko'proq RPGlar birinchi va uchinchi shaxs otishmalariga qaraganda.

In addition to those moves, the head of the Xbox brand believes nobody wants VR, and that won’t be the focus of the next-gen Xbox console.

Yuqoridagi ma'lumotlarni veb-sayt tufayli bilamiz stevivor.com. Saytning ta'kidlashicha, 2016 yilda Spenser saytga VR Xbox One X (bir vaqtlar Project Scorpio deb nomlanuvchi) kelishini va "demolar va tajribalar" ga o'xshamagan payt kelishini aytgan.

Fast forward today, and the same website caught up with Spencer and asked him about his past 2016 comment on VR. Here’s what Spencer had to say:

“Yeah, I don’t love my quote there because I’m not trying to demean the work that people are doing in VR. I have some issues with VR — it’s isolating and I think of games as a communal, kind of together experience. We’re responding to what our customers are asking for and… nobody’s asking for VR.”

Spenser davom etadi:

“The vast majority of our customers know if they want a VR experience, there’s places to go get those. We see the volumes of those on PC va boshqa joylarda. ”

U, Spenser, VR sotuvi va texnologiyaning rivojlanishi haqida quyidagi fikrlar bilan yakunladi:

"Hech kim million va millionlab VR birliklarini sotmaydi. O'ylashimcha, biz u erga (oxir-oqibat) boramiz. Ammo ha, bizning diqqat markazimiz bu erda emas. "

Bularning barchasini umumlashtirish uchun, Spenser va ekipaj, hech kim so'ramaydigan katta gambitga, ya'ni VR-ga e'tibor berishdan ko'ra, o'zlarining mahsulotlarini yashil brendga olib keladigan RPGs va boshqa yapon ijodkorlariga e'tibor berishni xohlamoqda.