Halo: Infinite-ning dvigateli sayyoradagi eng kesuvchi dvigatel, deydi 343 sanoat me'mori

343 Industries ijodiy direktorni yo'qotishiga qaramay Tim Longo va qo'rg'oshin ishlab chiqaruvchisi Meri Olson, Halo: Infinite hali ham chiqmoqda PC, Xbox Bittasi va Project Scarlett. Biroq, o'tmish rivojlanib borayotganda hamma narsa qizg'ish emas edi halo o'yinlar va Slipspace Engine-ning kapital ta'mirlanishi, kelgusi Halo o'yinida ishlaydigan devlar uchun ishlarni biroz osonlashtirish uchun "xabar berilgan" kabi ko'rinadi.

While I’m not a fan of Halo 5: Guardians, although I can see where fans can sink time into the multiplayer mode, it looks like the devs weren’t a fan of developing said game on the engine prior to Slipspace.

Slipspace Engine-ning me'mori Daniele Jannettining so'zlariga ko'ra, u IGNga aytadiki, jamoa oldingi ishlarni ko'p bajargan. halo 343 ning avvalgi sarlavhalarida ishlatilgan vosita.

Shuningdek, Giannetti buni da'vo qilmoqda Halo: Cheksiz Slipspace Engine is “the most cutting edge AAA game engine on the planet” on his Llinkedin nashr etilgan saytga ko'ra videogameschronicle.com.

Giannetti continues and says one complaint from the team on the engine was very technical, leaving little room for creativity. As of now, Giannetti says that’s no longer an issue, and the new engine “will be far more creative-friendly” and “easier, in general, to work with” reports gamingbolt.com.

Keyinchalik 343 bilan bo'lgan IGN suhbatida Bonny Ross diqqat markaziga tushib, Rayan Makkaffiga quyidagilarni aytdi:

“The Halo engine is a very technical, engineering-focused engine. It’s super hard for creatives to work in. It’s super hard for a lot of creatives to work in, at one time. We did a ton of work, on Halo 4, on the engine, to get it to look… I think it looked amazing for being on the last generation on the last year of the platform.


We promised the team we would do the work on the tools, and pipeline, for Halo 5, so it wasn’t such a challenging environment to develop on. You know… ‘best-laid plans’… we didn’t do that, and the team, rightfully so, basically called us on it.”

Later, Ross told the website that 343 plans to offer its developers more creative work with the Slipspace engine while building Halo’s future up as a whole:

“One; we want to do more with Halo… and two; we want to have a team that can do their best creative work within our engine. So it really was taking the time off and, as we announced the Slipspace Engine last year, it is all to make sure we’re building the platform for the future of Halo.”

Aside from the game’s technical angle and engine, the story for Halo: Infinite revolves around a “much more human” story with the iconic Master Chief playing “a more central role” than in Halo 5: Guardians.

So what does this all mean? Well, it means that the Slipspace engine will grant developers more creative legroom than before so that a Halo: 5 Guardians won’t happen again, but we’ll see when the game launches in 2020 across PC and the Xbox family of consoles.