Dasturchilar [joriy yilda] uyg'ongan axlatlarni tayyorlashni davom ettirayotganliklari va noshirlar uyg'ongan axlatlarni moliyalashtirishda davom etayotganliklari sababli, men o'zimning qiziqarli, noyob, e'tibordan chetda qolgan yoki qiziqarli deb topilgan o'yinlar nomlari va sharhlarini ko'rib chiqishni davom ettirmoqdaman. Mening bo'sh vaqtimda o'ynash juda qiziqarli. Bunday o'yinlardan biri bu qisqa muddatli Tgon Studios-ning ekzotik aksioner-poygachisi, The Wheelman, Vin Dizel va uning po'latdan yasalgan ovozi.
Kumush ekranli qahramon uning tepasida baland edi Tez va g'azablangan muvaffaqiyat va Milon Burik rolini o'z zimmasiga olgan, noma'lum g'ildirakli avtomobil boshqaruvchisi rolini o'ynab, uni video o'yinlar dunyosiga tarjima qilishga urindi.
+ Vin dizel
+ Havo bilan boqish
+ O'q bilan haydash
+ Tuzatish ketma-ketligi
+ 60 kadrlik o'yin
Barselona karton kesilgan kabi tasvirlangan asl joy edi
- Sundtrak cho'loq edi
- Uch kishining otilishi
- Qurollarning xilma-xilligi
- Avtoulovlarning xilma-xilligi
- Avtotransport omborining etishmasligi
- Avtotransport vositalarini sozlashning etishmasligi
Tasodifiyligi: While there is a “strong” female character, she’s quite frequently a damsel in distress who gets saved by Vinny ‘D’ more often than not.
The story isn’t much to write home about but it is set in the refreshingly underused location of Barcelona, Spain. Milo’s cover is that he’s an expert driver for the criminal underground hailing from the hot streets of Miami; he lands himself some driving gigs in Spain while waiting for things to cool down in his hometown (which would have made for a superb location had the game sold well enough to warrant a sequel).
Milo attempts to weasel his way into the good graces of three churlish criminal factions operating out of the various territories of Barcelona, including scumlord Haitians, violent Romanians, and Machiavellian Spaniards. None of the main criminals are sympathetic in any way, but they’re used to weave a story structured around Milo’s very first client in the game — which also works as the tutorial — a femme fatale who moonlights as a saucy salsa dancer at a smokey club.
Her actions wrought suspense throughout the narrative both as a foil for Milo and also a potential love interest that doesn’t really develop much or go anywhere. However, she’s tied to a Macguffin that helps arches its way into a big finale spanning a chase sequence that nearly covers the entire map of the game.
Size muhim ekan
Speaking of the map… it’s not quite as big as I thought it would be.
It’s larger than the map in Qo'rqinchli: dunyo siznikidir, lekin kichikroq GTA: San Andreas map. It’s around the same size as maybe Stilwater from Avliyolar Row 2, yoki ehtimol xaritadan biroz kattaroq Godfather.
Barselona asosan uchta asosiy qismga bo'lingan, ular o'yin davomida o'sishda davom etadi. Siz yuqori shimoli-g'arbiy burchakdan boshlaysiz va asosan xaritada pastga va pastga harakat qilasiz. Hikoyaviy topshiriqlarni bajarganingizdan so'ng, siz ushbu mintaqadagi boshqa tadbirlarni ham ochasiz. Ushbu tadbirlarni boshqa hikoyalar missiyalari bilan birgalikda bajarganingizdan so'ng, siz xaritaning boshqa qismini ochishingiz mumkin va hokazo va boshqa xaritalar mavjud bo'lguncha.
There are a handful of different side-activities to participate in, and many of them are far more engaging than I thought they would be. Each side activity also opens up additional upgrades, so they’re not just pointless filler there to pad the time.
O'yin taklif qilishi kerak bo'lgan har bir mashg'ulotni bajarish uchun 22 soat vaqt kerak bo'ldi va men har bir yonma-yon va mini-o'yinni yakunlagan boshqa ikkita ochiq dunyo o'yinlari bo'lib o'tdi. GTA: San Andreas va Godfather. Shunday qilib, men hech bo'lmaganda ularni diqqat bilan jalb qila olaman va oxirigacha o'ynashga qodirman. Qaysidir ma'noda men bundan ham ko'proq umid qilardim.
Qutqaruvchiga yon missiyalar
Qurolli gangsterlar yoki politsiyachilar sizni ov qilishganda va sizni va transport vositangizni portlatishga uringanda, siz qochib ketadigan missiyalar mavjud.
There’s a rampage mode where your objective is to destroy as much property and cause as much damage as possible within a set amount of time. Completing these missions will raise your vehicle’s damage bonuses.
There’s also a set of target side-missions where you have to use a vehicle to ram bullet-proof targets off the road. Successfully completing these missions will raise your vehicle’s defenses.
Va keyin odatiy irqlar mavjud, ular aslida kulgili, chunki siz qurollarni ishlatib, raqiblaringizni o'ldirishingiz yoki ularning transport vositalarini o'chirib qo'yishingiz mumkin. Musobaqalarda g'alaba qozonish transport vositasining ish faoliyatini oshiradi.
Simply put, each of the side-activities offer useful bonuses so they aren’t just there to be an added nuisance.
Yangilanishlar yaxshi ishlaydi va so'nggi o'yin hikoyalari uchun muhim mexanikaga aylanadi, bu qiyinchiliklarni biroz oshiradi.
Having a vehicle that can take a lot of damage isn’t just required, it’s a necessity for some missions. If your vehicle is no longer capable of taking said punishment, you can utilize the main selling point of the game apart from starring Vin Diesel: air-jacking.
Air-jacking allows players to hang off the side of the vehicle and leap to a car in front of them once the reticule turns green. It’s very similar to the rolling-carjack feature from United Front Games’ Sleeping Dogs, or a more automated version of the car-surfing and hijacking feature from Avalanche Studios’ faqat sabab seriyali.
Air-jacking isn’t anything too special, but once your vehicle starts taking major damage, you’ll find yourself frequently hopping into new vehicles to avoid being killed.
Ammo siz quyidagi videoda tasvirlanganidek orqaga qarshi kurashishingiz mumkin Nightz2k.
The game features a vehicular melee feature attached to the right thumbstick. Flicking the stick upward while behind an enemy vehicle will ram them from behind, while flicking the stick left or right will force your car to perform a shunt in the designated direction. If there are no cars to the left or right, your vehicle will perform an instant side-strafing lane-change. It looks pretty ridiculous, but become an essential tactic that’s required for use during certain chase sequences.
Alternatively you can use Milo’s acquired weapons to attack enemy vehicles with the left bumper. It’s a neat mechanic where you can actually target different parts of a car’s anatomy to disable it. Instead of simply firing at the car itself, you can shoot out the tires to slow it down, or kill specific passengers by locking on and targeting them.
As you perform stunts, shunts, bumps, and exhibit dynamic driving skills, you’ll fill up a special meter that can then be used to perform special car feats that would make James Bond blush.
There’s a turbo feature to speed up your car, along with an ability to slow down time and fire your weapon with explosive results. It’s useful for dispensing of roadblocks, or blowing up a car in front of you by firing at its gas tank. Alternatively you can tap the down button on the digital pad, which will cause Milo to perform a slow-motion 180 and red reticules will pop up enabling him to instantly blow up his pursuers by firing at the engines or the drivers.
If you perform these special moves correctly you’ll be treated to a dynamic sequence where the AI vehicles flip over and crash in a spectacular fashion.
Agar xususiyati haqida bitta ma'lumotni bilsam edi, siz oldingi shinalarni otib, mashinalarni darhol portlatmasdan ag'darib yuborishingiz kerak edi.
It’s a minor peeve but it’s something I thought should have been in a game that’s all about car chases and action sequences.
Speaking of which, the vehicle physics weren’t quite up to scratch to what I would have preferred from a game like this. The car handling wasn’t terrible, but it was definitely on the sim-cade side of things.
Qo'l tormoziga tegib, slaydni va driftni osongina bajarishingiz mumkin. Bunday jasoratni ijro etish uchun juda kam mahorat talab qilingan edi. Ishlov berish asosan barcha transport vositalari uchun bir xil edi, kommunal mikroavtobus, yarim yuk mashinalari va mototsikllardan tashqari. Mikroavtobuslar va yuk mashinalari barcha transport vositalarining eng realini ishg'ol qilgan, ammo mototsikllar juda katta zarar ko'rgan. Ga solishtirganda Faqat sabab, avliyolar qatori va Haydovchi: parallel chiziqlar, mototsikl ichidagi The Wheelman Yalang'och joy yo'qligidan qotib qolgan edim, shuning uchun o'zimni noqulay his qilar edim va velosipedni ishlatishda og'irlik etishmasdi.
Cheklangan transport vositalarini tanlash
Bundan tashqari, haydash haqida o'ylash uchun o'yinda transport vositalarining etishmasligi mavjud edi.
Qayiq, samolyot yoki biron bir uchish mashinasi bo'lmasligidan tashqari, mashina tanlovi kam edi. Bir nechta sedan, ikkita turdagi mototsikl, ikkita hashamatli avtomobillar, ikkita sport avtomobili va bitta SUV bor edi.
Ular ba'zi avtoulovlar uchun turli xil bo'yoq ishlari bilan xilma-xil taassurot qoldirishga harakat qilishdi, ammo shunisi aniqki, ularda transport vositalarining rivojlanish byudjeti juda kichik edi yoki ehtimol ular buning barchasini o'yinda Pontiac-dan foydalanish litsenziyasini olish uchun sarflashgan.
Either way, the vehicle selection was thin and you didn’t even get the option of collecting and storing cars, much less the ability to actually customize any vehicle.
Bu g'alati tuyuldi, chunki o'yin chaqirildi The Wheelman just didn’t have much going on when it came to actually celebrating the expanse of motorized machinery and the different ways in which they could be modified for the road.
Qurol xilma-xilligining yo'qligi
But vehicle scarcity wasn’t the only thing where the game found itself anemic… the weapon selection was thin, too. There were several different types of machine guns, a shotgun, and a handgun, but not much more than that.
Qurol keshiga o'xshash o'yinlar qanday cheklanganligi men uchun juda hayratlanarli edi 24: O'yin o'yin davomida sizga turli xil qurol turlari bilan to'ldirilgan.
Orasiga sepilgan The Wheelman’s hikoya missiyalari - bu har xil qismlardan iborat bo'lib, ularda o'yinchilardan transport vositasidan tushish va otishma-galereya uslubidagi segmentlardan o'tish kerak, bu erda siz dushmanlarni olib, belgilangan nishon yoki nazorat punktiga borishingiz kerak. Uchinchi shaxs otish mexanikasi bu erda yalang'och suyaklar mavjud.
Rasmga tushirish funktsionaldir, eng yomoni zerikarli.
The main issue is that there’s just nothing to it. You use an auto lock-on feature to target enemies and then just shoot in their direction until they drop. You can duck behind objects to avoid taking damage, but there is no roll, no dodge, and no use of suppression fire or tactics.
AI-da, albatta, umumiy skriptlar mavjud, ular faqat bir joyda turib, siz ularni yiqitmaguncha otishadi. O'yinning uchinchi shaxs qismini karnaval tortishish galereyasining biroz ko'proq motivatsion versiyasi sifatida jamlash mumkin edi.
Oddiy qilib aytganda, o'yinning eng zaif tomoni aniq tortishish mexanikasi edi.
O'yin o'yinlarini qiziqarli hal qilish
Mening ba'zi tanqidlarim shafqatsiz bo'lib chiqayotganiga qaramay, aytishim kerakki, haqiqiy o'yin sikllarining asoslari haqiqatan ham kulgili.
Even though the motorcycles didn’t have the best physics or handling, there were a few parts that were beyond intense and highly entertaining.
For instance there was a segment where you had to chase villains throughout underground tunnels after they hijacked a runaway subway. The chase sequence involves shooting at enemies on the subway while riding through the tunnels at high speeds. In order to complete the segment you have to get in front of the subway and perform a slow-motion 180 to shoot the driver. If you can pull it off successfully you’ll be patting yourself on the back all night long with a wide smile spread across your face.
Some of the multi-stage chases are also quite fun, where you’re shooting at enemies, destroying their cars, air-jacking other vehicles once your own vehicle is wrecked, and constantly trying to stay one step ahead of the game over screen. They definitely managed to capture some pulse-pounding, heart-thumping elements within the core design that made The Wheelman ba'zida hayajonli hayajonli minish.
The fact that vehicles could be totaled all the way down to practically nothing but the chassis also helped convey just how destructive the chase sequences could become. It felt like the developers at Tigon were trying to capture some of the essence of Walter Hill’s Drayv.
But it felt like the game wasn’t quite living up to its full potential.
Barselonaning kartondan kesilishi
While the visuals were decent for its era, and Barcelona offered gamers an exquisite looking map that wasn’t just a retread of New York, L.A., or San Francisco for the umpteenth time, the map wasn’t quite as fleshed out as it could have been. There were some neat jumps and ramps designed to employ cinematic moments worth a snapshot or two, but the map ultimately felt sterile, and it never seemed like I was in a living, breathing city.
There weren’t any places to go inside, and a lot of the buildings and street designs felt like the art was copy-and-pasted over and over again. However, the designers did attempt to recreate Barcelona as if it were one giant sound stage expertly designed for Hollywood-inspired chases.
Tovoq oqimi kamdan-kam hollarda buzilib ketmasligini ta'minlash uchun shlyuzlar, kesishgan yo'llar va yorliqlar ehtiyotkorlik bilan joylashtirildi. Odatda o'ralgan burchaklar va 90 graduslik burilish nuqtalarining oldini olish uchun shamolli burilishlar kengaytirildi. Havoda biron bir joy yo'qday tuyulganda ham uni olish uchun har doim keng imkoniyatlar mavjud edi.
Qaysidir ma'noda siz dizaynerlar Barselona hayoti va shaxsiyatini qurbon qilganliklarini ko'chalar va xiyobonlarda doimo xushchaqchaq his qilishlari uchun tizimli oqim yaratish uchun qurbon qilganliklarini ayta olasiz.
Ishlashi mumkin bo'lgan ba'zi odamlar uchun, lekin men uchun bu biroz o'ylanib qolgan edi. To'g'ri, rostini aytsam, men pichoq erga urilganda va pistonlar pompalana boshlaganda, navigatsiya oqimini engillashtirish uchun yaratgan barcha kichik tugunlardan foydalandim.
Biroq, etarli darajada tanqid qilinmagan va juda qiziq bo'lgan saundtrek bo'lardi.
Every time a big chase would kick off you would have to hope that the game’s original soundtrack would kick in, because otherwise you would be left with some lame Spanish rap, EDM, or American hip-hop. The soundtrack deflated any sense of urgency you might have, and seemed to do the complete opposite of games like Keyn va Linch or Drayv: parallel chiziqlar, musiqa sizga ekranda sodir bo'layotgan voqealarning intensivligini his qilishingizga va geymoplastning oqimi bilan haqiqatan ham jonlanishiga imkon berdi.
All that being said, I am quite disappointed that we didn’t get a sequel to The Wheelman because I liked the base game for what it was, and I’m sure the studio could have done much bigger and better things had Midway Games not gone kaput.
Bu masala ham bor edi The Wheelman ko'plab boshqa katta nomli o'yinlar va issiq nomlar o'sha paytda bo'lmagan yoki bozorga yaqin orada etib kelgan vaqtda ishga tushirish. Urush 2 of Gearsuchun Avliyolar Row 2uchun Uncharted 2uchun GTA IV - o'yin qanday bo'lishini ko'rish oson edi The Wheelman, which didn’t quite measure up to the aforementioned blockbusters, got lost in the shuffle.
However, if you’re a fan of Vin Diesel or you’ve been itching for a game like faqat sabab sizga ko'proq berilishi mumkin bo'lgan va transport vositasi kinematik quvish sahnalari va dinamik avariyalarga asoslangan holda, siz berishni xohlaysiz The Wheelman a sinash.