Videolar gore tizimida paydo bo'ldi Resident Evil 3 Remake demo-versiyada namoyish qilingan nayzaga qaraganda, teshik va ajratish kamayganligini aniqladilar. Resident Evil 2 Remake.
YouTube'da Arin Belenlioglu o'rtasida video taqqoslash joylashtirdi Rezident Evil 3 Remake's demo va Resident Evil 2 Remake, yangi o'yinda zanjir va bo'linish qanday kamayganligini namoyish etadi.
Some of the people in the comment section are trying to justify the censored downgrade, claiming that it doesn’t affect the gameplay, therefore it’s not important.
Biroq, ko'ra Rezident Evil 2 Remake's o'yin direktori Kazunori Kadoy, u Kompleksda nashr etilgan intervyusida aytdi Yanvar 24th, 2019 (that’s for some reason no longer available) that the gore was an essential element for creating the kind of immersion necessary to make every bullet feel important, and in-turn, affect how players strategically pick apart enemies, saying…
Gore - bu vizual vosita bo'lib, u realizm va visseral zo'riqishning yuqori darajasini beradi. Belgilar va dushmanlarga jismoniy zarar etkazilsa va ular juda aniq va batafsil tasvirlangan bo'lsa, u vaziyatni va tahdidni yanada haqiqat qiladi. Bu o'z navbatida pleyerga osonroq biriktirilishi yoki hikoya va atrof-muhitga jalb qilinishiga imkon beradi.
"Pleyer qancha ko'p cho'milsa va unga bog'langan bo'lsa, shunchalik dahshatli va ta'sirli bo'ladi - raqibga tushish yoki bo'sh, qorong'i koridorda yurish. Va, albatta, bu dahshatli o'yinda biz doimo erishishni istagan asosiy maqsadlarimizdan biridir. "
So yes, the game director directly rebuts any of those Centrist™ arguments attempting to justify the downgrade by saying it’s not important to the gameplay.
Boshqa video Tasodifiy jinnilik pasayishlarni ham ta'kidladi.
Videoda biz zombi ostidan faqat bitta badan tushib qolganini ko'ramiz.
Endilikda oyoq-qo'llar ragdoll effektlari bilan cho'zilmaydi.
You can no longer continue to dismember a zombie after they’ve fallen or lost a limb.
Qon quyqalari bundan buyon turg'un emas.
Bodies also no longer ragdoll once they’ve been set to the “dead” state.
Bu RE dvigatelida ishlatilgan "ho'l naycha" dan farq qiladi Resident Evil 2 Remake. Teshikning qanday tushirilganligini tushunish uchun quyidagi videoni ko'rishingiz mumkin Resident Evil 3 remake.
As you can see right off the bat, the “wet gore” is utilized right away when Leon blasts the lower half of the zombie’s head off and when the zombie is on the ground he completely dismembers the zombie’s head with a shotgun blasts that sends reflective blood spillage onto the floor along with gibs.
Also notice how even when zombies fall, they still slightly jiggle and react from being peppered with gun fire… even from the pistol.
You’ll also note that the liquid shader gloss that was present in Resident Evil 2 Remake demo-da o'chirilgan Resident Evil 3 Remake, thus making the gore and viscera look less like they’re covered in liquid.
You can see that the reduction in specular maps across the gore mesh also means that it doesn’t look quite as realistic, especially with the lower resolution texture maps.
Now before jumping to conclusions, it’s completely possible that the “wet gore” was reduced in the demo of Resident Evil 3 Remake demo fayl hajmini qisqartirish uchun. UHD gore aktivlarini, ragdoll tizimlarini va geometriyani tortib olish narsalarni ixcham saqlashga yordam bergan bo'lishi mumkin.
Shuni yodda tutingki Windows Markaziy, the demo clocked in at around 7.47GB. So it may have been Capcom’s way of compressing down the data so as many people as possible could check out the demo.
Now typically some Centrists™ will say “So why even discuss it in the first place if it’s just the demo?!” and the very logical and necessary answer is actually a question: Because what if it’s not just the demo that has reduced gore?
Again, it’s completely possible that it is the demo, and extraneous assets were culled to maintain a smaller filesize. It’s also possible that they actually did decide to tone down the gore, which is something we’ve seen in some other violent game series in recent times, bilan Gears 5 yaqqol namuna bo'lish.
Some of you might be asking “Why would Capcom tone down the gore? That doesn’t make sense!” but it is possible that they wanted to avoid the Mortal Kombat conundrum, bu erda YouTube muhokama qilingan qon yoki qonni ko'rsatadigan videolarni jazoladi RGT 85.
Kamroq odam o'ynashi yoki u haqida gaplashishi yoki namoyish qilishi mahsulotning bozorda tarqalishida kamroq to'yinganlikni anglatadi.
I’m sure some of you are already thinking “But the Resident Evil 3 Remake demo still contains blood and gore!” and it’s true, it does. But as mentioned above, the gore is reduced. Blood stains are not as pronounced, so it’s possible it may not be tagged as frequently by YouTube’s content AI as it was before. And as mentioned, the reduction in shader gloss or specular highlights along the mesh edges to emanate the “wet gore” effect has been removed, so it’s also less likely to trigger’s YouTube content ID filter. However, all of that is complete and utter speculation on my end.
[yangilash:] Some have suggested that the toned down gore could be due to the demo having global content parity, and the demo being based on the Japanese content. Now this is a good possibility given that Japan’s CERO system is gore bilan o'yinlarda qattiq, va ularning o'yinlari juda ko'p ohangni pastga ochiq goriness va ajratish.
Those are just some possible reasons why the gore may have been toned down. Furthermore, we won’t know for sure if the gore has been completely reduced until the full version of Resident Evil 3 Remake uchun 3-aprelni ishga tushiradi PS4, Xbox Bitta va PC.
(VenturourGamer yangiliklari uchun rahmat)