O'limni stranding qilish hozirda xabar qilinayotgan nosozlik tufayli avj olgan sanoat sohasidagi xatolar ketma-ketligida o'tiradi. Dastlab, o'yin mutlaqo muvaffaqiyatli bo'lib chiqdi. Bir vaqtning o'zida rekord darajadagi uch million foydalanuvchi faol edi PS4 va Yaponiyada bu eng muvaffaqiyatli yangi IP-chiqarilishlardan biri edi, shunga ko'ra Kitguru.
Tush Golem tomonidan olingan so'nggi oqish bo'yicha O'yin Jahon kuzatuvchisi, savdo tekis tushdi. Bir nechta asosiy o'yinlarga ta'sir qiluvchi tendentsiya, shu jumladan Resident Evil 3, Final Fantasy 7 remakeva shafqatsiz Urush 5 of Gears. Bunda marketing juda yaxshi boshlang'ich savdolarni boshqarishga qodir, ammo odamlar o'yinni boshdan kechirish imkoniyatiga ega bo'lgach, keyingi haftalarda savdo-sotiq yaxshi bo'ladi.
O'limni stranding qilish O'zining marketingi bilan ijtimoiy tafovutlar haqida gaplashadigan biron bir yaxshilik qilmadi Trump va Brexit tarafdorlariga hujum qilish. Ularning ikkalasi ham vaqt oralig'ida mashhurlikka erishdilar. O'zlarini kengroq jamiyatdan ajratib qo'yadigan progressivlarning faqat ajratilgan cho'ntagini qoldirish, ular bilan rozi bo'lmaslik kabi.
O'zingiz bilganingizdek, bir muncha vaqt odamlar tanqid qilishganda O'limning yo'nalishi, Menda har doim tayyor port bor edi. Men kim bilan gaplashayotganim tanqidini tugatgandan so'ng, men rozi bo'ldim va keyin Kojima Sonyga bo'sh chek yozishni buyurdi. Ularning ko'zlari chaqnab, ularning yuziga tabassum yoyilib, va O'limni stranding qilish to'satdan unchalik yomon emas edi. Oxir oqibat, bu uni Sony-ga yopishtirdi va ehtimol hazil aniq o'likdir.
Ta'kidlanishicha, Sony kompaniyasini rivojlantirish uchun katta mablag 'sarflagan O'limni stranding qilish. Faqat uch million donadan ko'proq chang yig'adigan omborlarda o'tirish. Asliga o'xshash Qabrlar talon-taroj qiluvchisi o‘chirib yoqing, maydon o‘yinni shunchaki milliondan ko‘proq pul sotishi uchun mo‘ljallangan.
Agar siz yakuniy mahsulot dastlab mazax qilingan o'yin kabi ko'rinmaydi deb o'ylagan bo'lsangiz, u chiqarilishidan bir yarim yil oldin, u qayta yoqilgan. Natijada Sony qorong'i tabiatdan norozi bo'lganligi sababli o'yinning asl yo'nalishi aniqlandi. Boshqa studiyalar Kojima-ni Sony'ning eng sevimliligi haqida shikoyat qilgandan so'ng, Sony o'yinning ko'p qirralarini biroz bajarilganday qoldirib, chiqarilgan sanani uzaytirishdan bosh tortdi.
Endi mish-mishlarga men shaxsan shubha bilan qarayman. Konami Sony va Kojima bilan birgalikda yangi mahsulotni ishlab chiqishda davom etmoqda Osuda tepalik o'yin. O'zaro kelishuv Konami ilgari rad etilgan.
Oldin yoritilganidek, a Silent Hill o'yini ishlab chiqilmoqda, ammo Konami xabar berganidek emas. O'sha paytda mish-mish Sony-ning franchise-ni qayta ishga tushirgani va epizodik o'yinda bo'lganligi haqida gapiradi.
Keyingi bir necha oy ichida biz aniq bilib olamiz, chunki Sony ular uchun bir muncha aldamchilikka erishish uchun Silent Hill o'yinini mazax qilishi mumkin. O'yinlar markazi 5-ning ishga tushirilishi. Zaif dizayni, apparat muammolari va AQShning oxirgi 2-chi qarovsizligi sababli salbiy PRni engish uchun bu etarli bo'ladimi? Bu shubhali.
I can actually talk about this a bit. Now keep in my I’m a bit murky on the details, this is from my understanding also, I’m going to try to get what I’ve heard as accurate as possible but I’m also cutting parts of this out. I’m also about to say some controversial things for some, so be ready. None of this is from any source I personally can verify, but it is what I’ve heard.
Death Stranding was a flop. It sold well initially, but I’ve heard it has over 3 million unsold copies of what’s been produced, but the sales kinda’ slowed to a crawl and the game hasn’t done as well as anyone involved has been hoping. Death Stranding was also originally supposed to be a very different game, a lot darker and more horror-esque, but around a year and a half before launch the development got soft rebooted. Sony and Kojima had some disagreements, and some other studios at Sony’s Worldwide Studios were a bit upset at the money Kojima was getting for the game, along with disagreements lead to Death Stranding not ending up as a PS5 game and a sharper window for release even after the soft reboot. There’s a looooot more here, but this is the part I’ll share that’s relevant.
So originally Sony and Konami came to a deal when Konami was shopping around for Silent Hill developers, I am not entirely clear on the details but Toyama had been interested in doing a horror game, but the Siren IP is kinda’ more of a niche thing and would get a lower budget. Somehow, I wish I was more clear on the details, but SOMEHOW a few variables fells into place that Sony went out of their way to work with Konami to allow Toyama to work on a horror game, but a horror game with more recognition behind it than Siren, which of course I mean Silent Hill. Sony also seemed to have the idea since Death Stranding was a loss for them that getting Kojima to finally work on a horror game like he’s been wanting to, have Konami help fit the bill for Kojima’s and Toyama’s game (as Konami was going to help fund whatever game anyways). There was some Japanese pride on Kojima Pro’s side since Death Stranding didn’t do too great, so they want to prove themselves more. Sony is fine with that but not to make a game without as bloated of a budget as DS, and they believe that a horror game or even a Silent Hill game as a brand with recognition and already pre-built hype with his named attached might make more financial return for them and be a strong title for their platform. Kojima making a horror game and making Silent Hills has hype behind it, Toyama and Team Silent members returning to make a new Silent Hill game has hype behind it, and Sony and Konami were able to strike a deal that made both parties happy and mutually benefited both of them.
Bu juda katta o'zgartirish, lekin asosan Konami shunchaki kimdir Silent Hill o'yinini yaxshi o'tkazishini xohlagan va o'zi tanlagan maydonni moliyalashtirishga tayyor edi, Sony Toyama o'zining keyingi loyihasi uchun nima istayotgani va Kojimani sotib olish imkoniyati bilan qiziqdi. O'lim Strandingdan keyin kichikroq byudjet o'yini, bu geymerlar uchun qiziqish uyg'otadigan muvaffaqiyatsizlikka olib keldi va Sony va Konami ikkalasi ham ushbu loyihalarni moliyalashtirish bilan shug'ullanishdi (aniqlik kiritishga ijozat bersam ham, Kojima o'yini hanuzgacha muzokaralarda. vaqt).